This is the complete list of members for VAPoR::VolumeRegularIso, including all inherited members.
| _addDefinitionsToShader(std::string shaderName) const | VAPoR::VolumeRegular | protectedvirtual |
| _data | VAPoR::VolumeRegular | protected |
| _data2 | VAPoR::VolumeRegular | protected |
| _dataDimensions | VAPoR::VolumeRegular | protected |
| _glManager | VAPoR::VolumeAlgorithm | protected |
| _hasMissingData | VAPoR::VolumeRegular | protected |
| _hasMissingData2 | VAPoR::VolumeRegular | protected |
| _hasSecondData | VAPoR::VolumeRegular | protected |
| _loadDataDirect(const Grid *grid, Texture3D *dataTexture, Texture3D *missingTexture, bool *hasMissingData) | VAPoR::VolumeRegular | protected |
| _missing | VAPoR::VolumeRegular | protected |
| _missing2 | VAPoR::VolumeRegular | protected |
| CheckHardwareSupport(const Grid *grid) const | VAPoR::VolumeRegular | virtual |
| DeleteSecondaryData() | VAPoR::VolumeRegular | virtual |
| GetAnnotationParams() const | VAPoR::VolumeAlgorithm | protected |
| GetDatasetTransform() const | VAPoR::VolumeAlgorithm | protected |
| GetExtents(glm::vec3 *dataMin, glm::vec3 *dataMax, glm::vec3 *userMin, glm::vec3 *userMax) const | VAPoR::VolumeAlgorithm | protected |
| GetFinalBlendingMode(int *src, int *dst) | VAPoR::VolumeGLSL | virtual |
| GetName() | VAPoR::VolumeRegularIso | inlinestatic |
| GetParams() const | VAPoR::VolumeAlgorithm | protected |
| GetShader() const | VAPoR::VolumeRegularIso | virtual |
| GetType() | VAPoR::VolumeRegularIso | inlinestatic |
| GetViewpointParams() const | VAPoR::VolumeAlgorithm | protected |
| GuestimateFastModeSpeedupFactor() const | VAPoR::VolumeRegular | virtual |
| LoadData(const Grid *grid) | VAPoR::VolumeRegular | virtual |
| LoadSecondaryData(const Grid *grid) | VAPoR::VolumeRegular | virtual |
| NewAlgorithm(const std::string &name, GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeAlgorithm | static |
| Register(VolumeAlgorithmFactory *f) | VAPoR::VolumeAlgorithm | static |
| Render(bool fast) | VAPoR::VolumeGLSL | virtual |
| RequiresChunkedRendering() | VAPoR::VolumeRegular | inlinevirtual |
| SaveDepthBuffer(bool fast) | VAPoR::VolumeGLSL | virtual |
| SetUniforms(const ShaderProgram *shader) const | VAPoR::VolumeRegularIso | virtual |
| Type enum name | VAPoR::VolumeAlgorithm | |
| VolumeAlgorithm(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeAlgorithm | |
| VolumeGLSL(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeGLSL | |
| VolumeRegular(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeRegular | |
| VolumeRegularIso(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeRegularIso | inline |
| ~VolumeAlgorithm() | VAPoR::VolumeAlgorithm | inlinevirtual |
| ~VolumeGLSL() | VAPoR::VolumeGLSL | |
| ~VolumeRegular() | VAPoR::VolumeRegular | |