26 static void SetAllCameras(
ControlExec *ce,
const double position[3],
const double direction[3],
const double up[3],
const double origin[3]);
28 static void SetAllCameras(
ControlExec *ce,
const vector<double> &position,
const vector<double> &direction,
const vector<double> &up,
const vector<double> &origin);
29 static void SetAllCameras(
ControlExec *ce,
const vector<double> &position,
const vector<double> &direction,
const vector<double> &up);
36 static void LookAt(
ControlExec *ce,
const vector<double> &position,
const vector<double> &target,
const vector<double> &up);
57 static void propagateTimestep(
ControlExec *ce,
size_t ts);
58 static void handleMovingDomainAdjustments(
ControlExec *ce,
size_t ts_from,
size_t ts_to);
59 static std::tuple<glm::vec3, glm::vec3> getDomainExtentsAtTimestep(
ControlExec *ce,
const std::string &dataset,
size_t ts);
60 static glm::vec3 getDomainMovementBetweenTimesteps(
ControlExec *ce, std::string dataset,
size_t from,
size_t to);
62 static void setRendererExtents(
const VAPoR::RenderParams *rp,
const glm::vec3 &minExts,
const glm::vec3 &maxExts);
63 static void movingDomainTrackCamera(
ControlExec *ce,
size_t from,
size_t to);
64 static void movingDomainTrackRenderRegions(
ControlExec *ce,
size_t from,
size_t to);
65 static void movingDomainTrackParticleRenderRegions(
ControlExec *ce,
size_t from,
size_t to);
A class that specifies parameters used in animation.
This class is just migrated legacy code to de-spaghetti other legacy code. (It is not written by me)
static void UseHomeViewpoint(ControlExec *ce)
static void SetAllCameras(ControlExec *ce, const vector< double > &position, const vector< double > &direction, const vector< double > &up, const vector< double > &origin)
static void SetAllCameras(ControlExec *ce, const double position[3], const double direction[3], const double up[3])
static void ConfigureTrackball(ControlExec *ce, Trackball &trackball)
static void SetAllCameras(ControlExec *ce, const vector< double > &position, const vector< double > &direction, const vector< double > &up)
static void SetCameraUp(ControlExec *ce, const vector< double > &v)
static void GetCameraProperties(ControlExec *ce, vector< double > *position, vector< double > *direction, vector< double > *up, vector< double > *target)
static AnimationParams * GetAnimationParams(ControlExec *ce)
static GUIStateParams * GetGUIStateParams(ControlExec *ce)
static void SetTimestep(ControlExec *ce, size_t ts)
static vector< double > GetCameraTarget(ControlExec *ce)
static void SetCameraTarget(ControlExec *ce, const vector< double > &v)
static void ViewAll(ControlExec *ce)
static void AlignView(ControlExec *ce, int axis)
static void LookAt(ControlExec *ce, const vector< double > &position, const vector< double > &target, const vector< double > &up)
static void SetAllCameras(ControlExec *ce, const double matrix[16], const double origin[3])
static VAPoR::ViewpointParams * GetActiveViewpointParams(ControlExec *ce)
static vector< double > GetCameraPosition(ControlExec *ce)
static void SetCameraPosition(ControlExec *ce, const vector< double > &v)
static void SetCameraDirection(ControlExec *ce, const vector< double > &v)
static void SetHomeViewpoint(ControlExec *ce)
static vector< double > GetCameraUp(ControlExec *ce)
static vector< double > GetCameraDirection(ControlExec *ce)
static void SetAllCameras(ControlExec *ce, const vector< double > &matrix, const vector< double > &origin)
static void SetAllCameras(ControlExec *ce, const Trackball &trackball)
static long GetCurrentTimeStep(ControlExec *ce)
static void SetAllCameras(ControlExec *ce, const double position[3], const double direction[3], const double up[3], const double origin[3])
Provides API for VAPOR visualizer User Interfaces (UIs)
A Params subclass for managing parameters used by Renderers.
A class for describing the viewpoint and lights in a 3D VAPOR scene.