_addDefinitionsToShader(std::string shaderName) const | VAPoR::VolumeCellTraversal | protectedvirtual |
_data | VAPoR::VolumeRegular | protected |
_data2 | VAPoR::VolumeRegular | protected |
_dataDimensions | VAPoR::VolumeRegular | protected |
_getHeuristicBBLevels() const | VAPoR::VolumeCellTraversal | protected |
_glManager | VAPoR::VolumeAlgorithm | protected |
_hasMissingData | VAPoR::VolumeRegular | protected |
_hasMissingData2 | VAPoR::VolumeRegular | protected |
_hasSecondData | VAPoR::VolumeRegular | protected |
_loadDataDirect(const Grid *grid, Texture3D *dataTexture, Texture3D *missingTexture, bool *hasMissingData) | VAPoR::VolumeRegular | protected |
_missing | VAPoR::VolumeRegular | protected |
_missing2 | VAPoR::VolumeRegular | protected |
CheckHardwareSupport(const Grid *grid) const | VAPoR::VolumeCellTraversal | virtual |
DeleteSecondaryData() | VAPoR::VolumeRegular | virtual |
GetAnnotationParams() const | VAPoR::VolumeAlgorithm | protected |
GetDatasetTransform() const | VAPoR::VolumeAlgorithm | protected |
GetExtents(glm::vec3 *dataMin, glm::vec3 *dataMax, glm::vec3 *userMin, glm::vec3 *userMax) const | VAPoR::VolumeAlgorithm | protected |
GetFinalBlendingMode(int *src, int *dst) | VAPoR::VolumeGLSL | virtual |
GetName() | VAPoR::VolumeCellTraversalIso | inlinestatic |
GetParams() const | VAPoR::VolumeAlgorithm | protected |
GetShader() const | VAPoR::VolumeCellTraversalIso | virtual |
GetType() | VAPoR::VolumeCellTraversalIso | inlinestatic |
GetViewpointParams() const | VAPoR::VolumeAlgorithm | protected |
GuestimateFastModeSpeedupFactor() const | VAPoR::VolumeCellTraversal | virtual |
LoadData(const Grid *grid) | VAPoR::VolumeCellTraversal | virtual |
LoadSecondaryData(const Grid *grid) | VAPoR::VolumeRegular | virtual |
NewAlgorithm(const std::string &name, GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeAlgorithm | static |
Register(VolumeAlgorithmFactory *f) | VAPoR::VolumeAlgorithm | static |
Render(bool fast) | VAPoR::VolumeGLSL | virtual |
RequiresChunkedRendering() | VAPoR::VolumeCellTraversal | inlinevirtual |
SaveDepthBuffer(bool fast) | VAPoR::VolumeGLSL | virtual |
SetUniforms(const ShaderProgram *shader) const | VAPoR::VolumeCellTraversalIso | virtual |
Type enum name | VAPoR::VolumeAlgorithm | |
VolumeAlgorithm(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeAlgorithm | |
VolumeCellTraversal(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeCellTraversal | |
VolumeCellTraversalIso(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeCellTraversalIso | inline |
VolumeGLSL(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeGLSL | |
VolumeRegular(GLManager *gl, VolumeRenderer *renderer) | VAPoR::VolumeRegular | |
~VolumeAlgorithm() | VAPoR::VolumeAlgorithm | inlinevirtual |
~VolumeCellTraversal() | VAPoR::VolumeCellTraversal | |
~VolumeGLSL() | VAPoR::VolumeGLSL | |
~VolumeRegular() | VAPoR::VolumeRegular | |