VAPOR3 3.9.4
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Curvilinear grid isosurface rendering algorithm. More...
#include <VolumeCellTraversal.h>
Public Member Functions | |
VolumeCellTraversalIso (GLManager *gl, VolumeRenderer *renderer) | |
virtual ShaderProgram * | GetShader () const |
virtual void | SetUniforms (const ShaderProgram *shader) const |
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VolumeCellTraversal (GLManager *gl, VolumeRenderer *renderer) | |
~VolumeCellTraversal () | |
virtual bool | RequiresChunkedRendering () |
virtual int | LoadData (const Grid *grid) |
virtual ShaderProgram * | GetShader () const |
virtual void | SetUniforms (const ShaderProgram *shader) const |
virtual float | GuestimateFastModeSpeedupFactor () const |
virtual int | CheckHardwareSupport (const Grid *grid) const |
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VolumeRegular (GLManager *gl, VolumeRenderer *renderer) | |
~VolumeRegular () | |
virtual bool | RequiresChunkedRendering () |
virtual int | LoadData (const Grid *grid) |
virtual int | LoadSecondaryData (const Grid *grid) |
virtual void | DeleteSecondaryData () |
virtual ShaderProgram * | GetShader () const |
virtual void | SetUniforms (const ShaderProgram *shader) const |
virtual float | GuestimateFastModeSpeedupFactor () const |
virtual int | CheckHardwareSupport (const Grid *grid) const |
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VolumeGLSL (GLManager *gl, VolumeRenderer *renderer) | |
~VolumeGLSL () | |
virtual void | SaveDepthBuffer (bool fast) |
virtual int | Render (bool fast) |
virtual int | LoadData (const Grid *grid) |
virtual ShaderProgram * | GetShader () const =0 |
virtual void | SetUniforms (const ShaderProgram *shader) const =0 |
virtual void | GetFinalBlendingMode (int *src, int *dst) |
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VolumeAlgorithm (GLManager *gl, VolumeRenderer *renderer) | |
virtual | ~VolumeAlgorithm () |
virtual void | SaveDepthBuffer (bool fast) |
virtual int | Render (bool fast)=0 |
virtual int | LoadData (const Grid *grid)=0 |
virtual int | LoadSecondaryData (const Grid *grid)=0 |
virtual void | DeleteSecondaryData ()=0 |
virtual void | GetFinalBlendingMode (int *src, int *dst)=0 |
virtual bool | RequiresChunkedRendering ()=0 |
virtual float | GuestimateFastModeSpeedupFactor () const |
virtual int | CheckHardwareSupport (const Grid *grid) const |
Static Public Member Functions | |
static std::string | GetName () |
static Type | GetType () |
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static std::string | GetName () |
static Type | GetType () |
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static std::string | GetName () |
static Type | GetType () |
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static VolumeAlgorithm * | NewAlgorithm (const std::string &name, GLManager *gl, VolumeRenderer *renderer) |
static void | Register (VolumeAlgorithmFactory *f) |
Additional Inherited Members | |
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enum class | Type { Any , DVR , Iso } |
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int | _getHeuristicBBLevels () const |
virtual std::string | _addDefinitionsToShader (std::string shaderName) const |
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int | _loadDataDirect (const Grid *grid, Texture3D *dataTexture, Texture3D *missingTexture, bool *hasMissingData) |
virtual std::string | _addDefinitionsToShader (std::string shaderName) const |
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VolumeParams * | GetParams () const |
ViewpointParams * | GetViewpointParams () const |
AnnotationParams * | GetAnnotationParams () const |
Transform * | GetDatasetTransform () const |
void | GetExtents (glm::vec3 *dataMin, glm::vec3 *dataMax, glm::vec3 *userMin, glm::vec3 *userMax) const |
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Texture3D | _data |
Texture3D | _missing |
bool | _hasMissingData |
std::vector< size_t > | _dataDimensions |
bool | _hasSecondData |
Texture3D | _data2 |
Texture3D | _missing2 |
bool | _hasMissingData2 |
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GLManager * | _glManager |
Curvilinear grid isosurface rendering algorithm.
Renders isosurfaces by ray tracing. This class is the same as the curvilinear DVR except it renders an isosurface
Definition at line 77 of file VolumeCellTraversal.h.
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inline |
Definition at line 79 of file VolumeCellTraversal.h.
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inlinestatic |
Definition at line 80 of file VolumeCellTraversal.h.
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virtual |
Reimplemented from VAPoR::VolumeCellTraversal.
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inlinestatic |
Definition at line 81 of file VolumeCellTraversal.h.
References VAPoR::VolumeAlgorithm::Iso.
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virtual |
Reimplemented from VAPoR::VolumeCellTraversal.