#include <Particle.h>
Definition at line 31 of file Particle.h.
◆ Particle() [1/3]
| flow::Particle::Particle |
( |
| ) |
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default |
◆ Particle() [2/3]
| flow::Particle::Particle |
( |
const glm::vec3 & |
loc, |
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double |
t, |
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float |
val = 0.0f |
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) |
| |
◆ Particle() [3/3]
| flow::Particle::Particle |
( |
float |
x, |
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float |
y, |
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float |
z, |
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double |
t, |
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float |
val = 0.0f |
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) |
| |
◆ AttachProperty()
| void flow::Particle::AttachProperty |
( |
float |
v | ) |
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◆ ClearProperty()
| void flow::Particle::ClearProperty |
( |
| ) |
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◆ GetPropertyList()
| auto flow::Particle::GetPropertyList |
( |
| ) |
const -> const std::forward_list< float > & |
◆ IsSpecial()
| bool flow::Particle::IsSpecial |
( |
| ) |
const |
◆ RemoveProperty()
| void flow::Particle::RemoveProperty |
( |
size_t |
i | ) |
|
◆ SetSpecial()
| void flow::Particle::SetSpecial |
( |
bool |
isSpecial | ) |
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◆ location
| glm::vec3 flow::Particle::location = {0.0f, 0.0f, 0.0f} |
◆ time
| double flow::Particle::time = 0.0 |
◆ value
| float flow::Particle::value = 0.0f |
The documentation for this class was generated from the following file: