VAPOR3 3.9.4
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Provides a C++ interface to the OpenGL shader construct. More...
#include <Shader.h>
Public Member Functions | |
Shader (unsigned int type) | |
~Shader () | |
int | CompileFromSource (const std::string &source) |
std::string | GetLog () const |
Calls glGetShaderInfoLog. | |
unsigned int | GetID () const |
unsigned int | GetType () const |
bool | WasCompilationSuccessful () const |
Public Member Functions inherited from Wasp::MyBase | |
MyBase () | |
const string & | getClassName () const |
Additional Inherited Members | |
Public Types inherited from Wasp::MyBase | |
typedef void(* | ErrMsgCB_T) (const char *msg, int err_code) |
typedef void(* | DiagMsgCB_T) (const char *msg) |
Static Public Member Functions inherited from Wasp::MyBase | |
static void | SetErrMsg (const char *format,...) |
Record a formatted error message. | |
static void | SetErrMsg (int errcode, const char *format,...) |
Record a formatted error message and an error code. | |
static const char * | GetErrMsg () |
static void | SetErrCode (int err_code) |
Record an error code. | |
static int | GetErrCode () |
Retrieve the current error code. | |
static void | SetErrMsgCB (ErrMsgCB_T cb) |
static ErrMsgCB_T | GetErrMsgCB () |
static void | SetErrMsgFilePtr (FILE *fp) |
static const FILE * | SetErrMsgFilePtr () |
static void | SetDiagMsg (const char *format,...) |
Record a formatted diagnostic message. | |
static const char * | GetDiagMsg () |
static void | SetDiagMsgCB (DiagMsgCB_T cb) |
static DiagMsgCB_T | GetDiagMsgCB () |
static void | SetDiagMsgFilePtr (FILE *fp) |
static bool | EnableErrMsg (bool enable) |
static bool | GetEnableErrMsg () |
Static Public Attributes inherited from Wasp::MyBase | |
static char * | ErrMsg |
static int | ErrCode |
static int | ErrMsgSize |
static FILE * | ErrMsgFilePtr |
static ErrMsgCB_T | ErrMsgCB |
static char * | DiagMsg |
static int | DiagMsgSize |
static FILE * | DiagMsgFilePtr |
static DiagMsgCB_T | DiagMsgCB |
static bool | Enabled |
Protected Member Functions inherited from Wasp::MyBase | |
void | SetClassName (const string &name) |
Provides a C++ interface to the OpenGL shader construct.
VAPoR::Shader::Shader | ( | unsigned int | type | ) |
Allocate a new C++ shader and specify the type. An OpenGL shader is not allocated until it is compiled
[in] | type | OpenGL shader type enum |
VAPoR::Shader::~Shader | ( | ) |
int VAPoR::Shader::CompileFromSource | ( | const std::string & | source | ) |
[in] | source | GLSL source code |
1 | is returned on success |
-1 | is returned on failure |
unsigned int VAPoR::Shader::GetID | ( | ) | const |
std::string VAPoR::Shader::GetLog | ( | ) | const |
Calls glGetShaderInfoLog.
unsigned int VAPoR::Shader::GetType | ( | ) | const |
bool VAPoR::Shader::WasCompilationSuccessful | ( | ) | const |